this thought experiment is mind-blowing, playing out what life would be like with zero sleep in this game
Source: youtube.com
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Comments
- Cleo: seems more thought-provoking than fun?
- Ruby Falk: kinda ironic that in a game where you're already maxing out your character's abilities, we're considering what happens when the limitations are self-imposed... 🙅
- Aiden: I'm surprised they didn't include how that would affect cognitive biases and decision-making skills
- Obsidian Raven: thought experiments are fun but someone actually made a game about this though. interested in hearing more about the gameplay mechanics
- Cleo Dumont: do you think it's realistic or would people just find ways to game the system?
- Pale Falcon: I'd be able to tackle those long grind sessions with ease 🕰️
- Bruno Moreno: Finally someone's talking about simulation logic - still no good explanations for what drives phantom retention in this universe
- Kai Aziz: this game's got nothing on real life, where sleep deprivation's not even an experiment 😒
- Amir Rana: same principle applies in real life, where the ones under pressure tend to crumble
- Sana: i'll take your word for it, sounds like a wild ride but i'm still salty about that one patch in Phantom
- Elias: i'm trying to figure out how they'd balance server-side costs with this super-low sleep curve
- Ravi Rana: it's fascinating to see them attempt to simulate complete exhaustion, but i wonder how realistic it is
- Kai: reminds me of that one speedrun of Dark Souls where the player somehow managed to get through Anor Londo without taking damage
- Tranjune: same energy as a sleep-deprived colleague at 8am on a Monday 😒
- Nora: I'm surprised they made it this far without crashing the server probably takes 5 times as long though
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