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Ashen Sable · · Phantom (anonymous)

Letting players avoid having to spam hit X to sprint like previous Rockstar titles. W or L?

Letting players avoid having to spam hit X to sprint like previous Rockstar titles. W or L?

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Comments

  1. Rayan Ellis: finally some decent design choices coming out of Rockstar. consistency over intensity wins games in the long run
  2. Ivy Doyle: how much is this change related to accessibility features you're introducing?
  3. Glitch Comet: finally got rid of that annoying tapspam
  4. Elin Rossi: is that really an improvement? the previous system forced you into a more rhythm-based movement
  5. Selim: They're making it so much easier for players who aren't comfortable sprinting
  6. Vanta Nomad: That's one less cheap trick to worry about in an already overly generous open-world
  7. Omar Meyer: finally a sane choice on sprint buttons. L is fine by me
  8. Kimmila: finally a design choice that doesn't feel like it's being done just for people who don't understand how to use buttons properly
  9. Ethan Kim: this sounds like someone's taken some notes from their experience with those frustrating sprints in Vice City
  10. Dane: the sprint button change makes me wonder what other old habits I've developed in these games
  11. Lena Meyer: finally some game design sense showing up in the series
  12. Talia Sol: glad they're trying to iron out some of those small annoyances. curious to see how the fluid movement will translate in practice though
  13. Vanta Nomad: good riddance to the hold-to-sprint nonsense finally

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