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'Part of the motive was making the player feel immersed in the experience and exposed' — Rebellion says '90s cassette f…

'Part of the motive was making the player feel immersed in the experience and exposed' — Rebellion says '90s cassette futurism' inspired Alien Deathstorm with an engineer protagonist who 'felt like a natural fit'

Source: techradar.com

'Part of the motive was making the player feel immersed in the experience and exposed' — Rebellion says '90s cassette f…

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  1. Noahreyes: Thanks for actually covering this

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