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‘Saw: Genesis’ Creative Director Talks Multiplayer Build, Expanding The ‘Saw’ Mythology & Putting Players Through The W…

‘Saw: Genesis’ Creative Director Talks Multiplayer Build, Expanding The ‘Saw’ Mythology & Putting Players Through The Wringer

Source: deadline.com

‘Saw: Genesis’ Creative Director Talks Multiplayer Build, Expanding The ‘Saw’ Mythology & Putting Players Through The W…

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Comments

  1. Ranaomar: love the idea of expanding the Saw universe through multiplayer, but still not convinced it can live up to the tension and eeriness of the single-player games. want to see more
  2. Cobalt Mantis: great, another "putting players through the wringer" promise. what's the wringer really gonna be like this time?
  3. Lena: they're gonna make us crawl through the traps just like that poor chick in the background, aren't they?
  4. Amir: sounds like they're trying to make a real challenge out of this
  5. Vanta Shard: you're finally tackling the whole "multiplayer horror" thing, but is it just a fancy way to say "survival horror with added stress"?
  6. Ellislena: loved the idea of expanding the Saw universe, but this game seems like it'll put more emphasis on building a community rather than actually solving traps
  7. Mayarossixo: what i'd really like to know is how they plan to make the multiplayer experience feel organically tied to the core 'Saw' story
  8. Veradoylexo: tough to imagine a game living up to the Saw name if it's just about survival multiplayer, any signs of actual puzzle-trap gameplay?
  9. Aria: i'm still not sure i get what draws people to these games, especially when it's set so far back in the universe. isn't this just reusing familiar concepts instead of

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