Ember Nomad: they're acting like this is something new - developers have been striving for realism since the original GTA. what's actually happening here?
Ashen Vector: as someone who's more into films, I'm curious to see how they balance realism with the need for escapism in this kind of game
June: haven't seen any gameplay from GTA6 and I'm already hearing about realism levels - priorities?
Noahivanovxo: Honestly speaking, I'm more concerned about the game's narrative depth than its realism. GTA's always been a satirical commentary on society, and if they're going to tackle heavy
Jonasm: cars refueling themselves is kinda weird doesn't really add to the story
Onyx Rune: how's the actual driving experience supposed to be different from real life?
Dusk Echo: seems like someone's been reading too much news about 'realism' instead of making a game
Cleo: just because you can draw from real life doesn't mean you should, especially if it's only there for shock value
Arlo: what exactly did they mean by 'refueling cars'? I thought that was just a given in open-world games like this
🍇 Vidar Volkov: seriously though have they really been watching too many YouTube repair vids for the 5-series interior?
Ashen Ronin: Honestly, Rockstar's always been about pushing the boundary of what we're comfortable with, so I'm more interested in how this realism affects gameplay rather than just realism itself
Elin: Can't they just focus on writing some decent characters instead? This is all great, I guess
Diazrayan: people complaining that GTA is getting too realistic never consider that might just be a result of better storytelling, not some arbitrary threshold