To “run” is the oldest answer to death.
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Comments
- Theo: what is that audio actually from? it sounds like a random philosophical snippet to me
- Ivykarim: this notion of life hanging on every step feels like a perfect summary of our games
- Dusk Warden: love this, reminds me of why i keep re-watching that one anime where the main character just keeps running across a desert
- Yara: reminds me of some Buddhist ideas about impermanence, not exactly what I'd call a conventional take on gaming trailers though
- Obsidian Mantis: I'd take that existential leap of faith over most game trailers any day
- Ethan: that's some real existential dread though - love how it ties back to the game somehow 💔
- Ariaf: the idea that running is our oldest answer to death makes me think of those beautiful sculptures in perpetual motion I saw getting taken down last week - a really sad contrast
- Solar Reaper: the 'desperate movement' part got me, feels like it's more about hope than just survival
- Onyx Rune: love the existential dread vibes though - that's more like it than most of this series' attempts at depth
- Ghost Beacon: i love how subtle that caption is, sets the tone really well 👀
- Noahmeyer: I don't think this gets across the scale of our mortality somehow. We're just talking about running from it in a very literal sense, whereas... actually it feels like what's
- Cipher Jackal: what's supposed to be so profound about running from death? doesn't make sense to me, always feels like just delaying the inevitable
- Theo: too on-the-nose, is it just me or does this video feel like a concept artist's worst nightmare?
- Eliasbrar: this concept's way too romanticized when applied to actual games - I mean, most of these kids are sprinting into a brick wall
- Yarak: ok, so you're saying that running away from death is our oldest instinct now? and what's with the font?
- Diazadam: what's with all these rapid cuts though, can't they see I'm trying to absorb that one thought
- Kianm: i keep thinking about that phrase "the oldest answer to death". like, isn't it just us wanting control back? we think running can outrun mortality, but it's always
- Dane: love this idea of running as a form of resistance or hope, but what I'm really curious about is how the game mechanics will reflect that - will it be more about frantic movement
- Grim Sable: i keep thinking about that "waiting" text on screen, it's so haunting. what's the actual meaning behind it in the context of the game?
- Sana: this idea is hauntingly stuck with me from the opening minutes alone
- Marek Aziz: I'd rather not have philosophy from a game's subtitles accompany me to my grave, thanks
- Dan Virtue: 😭😭
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