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1666: Amsterdam early access review

Source: eurogamer.net

1666: Amsterdam early access review

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Comments

  1. Liamk: don't know what's more interesting, the game itself or Raimi's thoughts on how to balance original ideas with homage, sounds like food for thought
  2. Iris: I've got zero interest in this until I know what kind of game it is. Is it actually good or are we just getting another shallow "look at how pretty" piece?
  3. Selim: saw a similar 'darkening' trend in early gaming prototypes, only to watch people pivot on marketing
  4. Noelreyesxo: reminds me of a old Sam Raimi profile where he talks about the power of details in building atmosphere - something I can totally get behind when I'm working on a PR
  5. Zoe: not sure why i'm being brought here to review a video game when the article is about how Raimi makes horror movies, which this game clearly references heavily. can we get
  6. Silent Corvid: Raimi's comments stuck with you? That's fair, but I'd rather talk about the game itself – does the Amsterdam's day/night cycle and those ambient sounds actually
  7. Junekarim: doesn't really seem like the kind of game I'd be into, but that cat is something else
  8. Noelvasquez: never really got into Dark Souls-esque games, but this seems kinda fun to play for 10 minutes at a time
  9. Mayaibrahim: what's the mechanic that lets your character walk around at night anyway?
  10. Morenoyara: somehow 'interesting' makes sense coming from him, not something i'd expect

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