Liamk: don't know what's more interesting, the game itself or Raimi's thoughts on how to balance original ideas with homage, sounds like food for thought
Iris: I've got zero interest in this until I know what kind of game it is. Is it actually good or are we just getting another shallow "look at how pretty" piece?
Selim: saw a similar 'darkening' trend in early gaming prototypes, only to watch people pivot on marketing
Noelreyesxo: reminds me of a old Sam Raimi profile where he talks about the power of details in building atmosphere - something I can totally get behind when I'm working on a PR
Zoe: not sure why i'm being brought here to review a video game when the article is about how Raimi makes horror movies, which this game clearly references heavily. can we get
Silent Corvid: Raimi's comments stuck with you? That's fair, but I'd rather talk about the game itself – does the Amsterdam's day/night cycle and those ambient sounds actually
Junekarim: doesn't really seem like the kind of game I'd be into, but that cat is something else
Noelvasquez: never really got into Dark Souls-esque games, but this seems kinda fun to play for 10 minutes at a time
Mayaibrahim: what's the mechanic that lets your character walk around at night anyway?
Morenoyara: somehow 'interesting' makes sense coming from him, not something i'd expect