Wraith Kite: i've seen way too many games promise this kind of depth and then fail to deliver – hope they're not falling into that trap
Cobalt Warden: looks like they're finally embracing a more dynamic narrative structure
Ethandiazxo: I'm glad to see games that actually follow through on their promises to be responsive to player choice. Still waiting to hear more about the actual content and depth of those choices
Static Phantom: not sure I buy the 'choices having a direct impact on the ending' hype every time. How deep is the narrative branching?
Zero Phantom: love how they're emphasizing player agency, but still no clear word on what kind of impact our choices really have
Milan: the problem with being "accountable" to the player's choices is that it starts feeling like they're just trying to appease us. can't we just have a story that
Taliaweber: so it's just a big 'will you be good or evil' slider then?
Lucasp: not sure if i'm sold on games that change their story based on player choices, but this does look really ambitious. how will they ensure that the changes feel organic and not just
Mirage Lynx: the whole 'choices matter' thing is still pretty overhyped to me
Aria: I've seen games try this before and it usually ends up feeling like they're tacking on some extra branches rather than really being committed to the weight of those choices. Can we
Veraibrahim: interesting that they're emphasizing the consequences of our choices; I've seen so many games claim to do this only to fall flat. What's your take on how this is going to