Diegofalkxo: what's really impressive is how 'matters' isn't just a euphemism for 'the ending changes'
Leo: trouble is when they say 'choices matter' most the time it just means you're locked into some binary decision between good/bad
Grim Vector: most games just use it as a lazy way to add replay value
Wraith Ronin: haven't played anything that actually lets you shape an entire ecosystem like they do in Abzû
Milan: finally some games that break the mold - I've gotten tired of being told what my choices are worth until someone dies
Ruby: what kind of choices are we talking about exactly - do they scale up to real-world moral complexity?
Milaibrahim: I like the subtlety in that scene, but don't see how it relates to choice mechanics
Emma: I've played some of those games and I'm still waiting to see one that truly subverts my expectations on multiple levels - kinda like how the Phantom "23" plays with our
Neon Serpent: haven't seen much talk about narrative-driven games lately
Dane: I've played games that claim to let my choices shape the story, but they always devolve into who lives or dies. This article highlights three titles that actually do it differently,
🍇 kwame94: still waiting for a game that lets me choose how my character eats cereal in the morning
Arlo: I think it's weird we only highlight games where choices matter when narrative changes so often in real life too - how would you adapt these models?
Sana: love seeing games do this, the one that really got me was The Stanley Parable's attention to subtlety 💛