Zero Drift: ne se promener dans les mêmes paysages trop verts à chaque pas c'est un peu trop sûr de soi, non?
Maya: meant to be an immersive experience but that environment is giving me anxiety
Ethan: i'm surprised they didn't include more ways to mess up your character's relationships, that always makes games way deeper
Santosnina: what's up with the whole relaxed pace thing in this game? feels like they're going for realistic island vibes, but it kinda falls flat if there's no challenge or urgency